Avatar SDK Move

Avatar SDK Move

Turn text into hyper-realistic motion for human avatars

AI text-to-animation engine that turns plain-language prompts into 5-10 second rigged 3D character animations in FBX or GLB.

Avatar SDK Move: realistic animation generated from a text prompt

Avatar SDK Move: realistic animation generated from a text prompt

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Overview

What is Avatar SDK Move?

Turn text into hyper-realistic motion for human avatars

Avatar SDK Move turns a sentence into movement. Describe what a character should do in plain words, and Move generates a ready-to-play 3D animation for a human avatar, without motion capture, manual keyframing or digging through a clip library.

Clips are 5-10 seconds long and export as FBX or GLB. In the browser, MetaPerson Creator previews the animation on the avatar you built from a selfie; in Unity, the plugin animates any Humanoid model with automatic retargeting. The October 2026 engine update made everyday locomotion and expressive movement, such as gestures, dance and combat, look more natural and lifelike.

Move suits game developers and creators who need believable character motion fast: idle variations, emotes, reactions, story beats, training demonstrations and scene blocking, each starting from a single sentence.

Platforms and languages

Avatar SDK Move Availability

Platforms

Web

Languages

English

Capabilities

Avatar SDK Move Key Features

Prompt in, animation out

Describe an action in plain language and Move generates the motion. No motion capture, keyframing or clip library is needed.

Lifelike 5-10 second clips

Generates rigged Humanoid animation clips, 5-10 seconds long, exported as FBX or GLB.

Works with your own avatar

Preview on your MetaPerson avatar in the browser, or on any Humanoid model in Unity with automatic retargeting.

Browser and Unity

Use MetaPerson Creator in the browser, or the Move Unity plugin in the editor and at runtime.

Standard exports

Clips arrive as Unity Humanoid animations usable in Animator Controllers, Timeline and blend trees.

Best for

Who uses Avatar SDK Move?

Game developers and small game teams

Generate lifelike character animations without a mocap shoot or hours of manual keyframing

Creators and virtual production teams

Block out scenes and test new character movements before committing to a studio session

Plans and access

Avatar SDK Move Pricing

Freemium

About $1 per generated animation; free animations on your account are used first

Common questions

Avatar SDK Move FAQs

What does Avatar SDK Move do?

It turns a plain-language prompt into a rigged 3D character animation, so you describe the movement and Move generates the motion.

How long are the animations, and what formats do they export to?

Clips are 5-10 seconds long and export as FBX or GLB, arriving in Unity as standard Humanoid animations.

Can I use my own character?

Yes. In the browser it animates your MetaPerson avatar, and in Unity it animates any model Unity maps as Humanoid, with automatic retargeting.

What does it cost?

About $1 per generated animation in the browser or in Unity, with free animations on your account used first.

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